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Parque Urbano Gondomar, Porto, Portugal by Paulo Merlini Architects

Project name:
Parque Urbano Gondomar
Architecture firm:
Paulo Merlini Architects
Location:
Gondomar, Porto, Portugal
Photography:
Ivo Tavares Studio
Principal architect:
Paulo Merlini & André Santos Silva
Landscape Architecture:
P4 - Artes e Técnicas da Paisagem
Design team:
Collaborators:
Inês Silva, Ana Rita Pinho
Area:
20.000,00 m²
Design year:
Completion year:
2023
Engineer:
Contractor:
Material:
Budget:
Undisclosed
Client:
Status:
Complete
Typology:
Public Space › Park

Paulo Merlini Architects: The challenge proposed the creation of an urban park with a large green area associated with recreational and leisure functions, for a plot of land of approximately 20,000 square meters located in the center of S.Cosme, without any utility for the city. Given the size and location of the plot in question, a more comprehensive and complex analysis was necessary regarding the terrain's physiography, the surrounding valleys and ridges, the existing ecological structure, green corridors, as well as the urban analysis of the area.

After the analysis, it was concluded that the plot was located in the center of several prominent facilities such as the Gondomar Multipurpose Hall, the Library, the Auditorium, the Church, the fair, as well as several schools and residential buildings. Directly related to these functions were various vehicular and pedestrian flows converging at this location, which would eventually receive the new metro line. Therefore, it was essential to develop a project that would become a point of connection/transition of the urban fabric, enhancing new experiences and leisure areas. The project was based on the creation of an urban park that allowed natural and fluid circulation throughout the surrounding area. Thus, several reception areas were created to invite people to cross and enjoy the entire park.

Originally, there was a noticeable pedestrian path in the center of the terrain, connecting the high elevation to the low elevation of the terrain. It was realized early on that it would be essential to maintain this connection. Therefore, it was proposed to maintain this axis of connection, complementing it now with new programs such as a café and terrace, a playground, a board game area, and a viewpoint. At the center of the intervention, a large sculptural element was proposed that could function as an amphitheater for outdoor performances or simply for relaxation and natural enjoyment of the park, taking advantage of the visual openness to the west. It was also proposed to create an artificial lake with aquatic plants that help control water parameters in a natural and sustainable way.

The planting of over 800 trees was also considered, such as Portuguese Birch, Silver Birch, Scots Pine, Maritime Pine, Black Poplar, Portuguese Oak, and Ginkgo Biloba, along with a diverse range of shrubs and sub-shrubs, such as Laurel, Juniper, Buckthorn, Wild Lavender, Rosemary, Lavender, Thyme, and Santolina, among others. As for the coatings, a meadow seeding mix (30% Lollium perenne, 30% Festuca rubra trichophla, 30% Fstuca rubra commutata, and 10% Poa pratensis) was used in the recreation/leisure areas, and a 5cm thick mulch was used in non-circulating areas. This allows for various forms of appropriation and leisure.

To the north of the plot, at a higher elevation, the creation of a small café with a terrace was proposed, consisting of two small volumes, one for the bar and the other for a restroom prepared for people with reduced mobility. These bodies were made of exposed white concrete and lacquered white metal tubes resembling the image of two mushrooms. There is also a dog park with obstacle and play areas and an outdoor fitness area. By slightly modeling the terrain, the necessary privacy of each space is promoted.

Located to the south, near the Church, a large clearing was proposed, allowing for a freer and more dynamic use, allowing, for example, the creation of games, physical exercise, etc. The "Gallery" building presented in the proposal will be added at a later stage, with the park being prepared to receive this building. This will be a facility that will promote new dynamics in this area of the city. In order to promote a coherent and distinctive image, an element was created to draw the boundary of the park and all pedestrian paths. Thus, promoting a fluid image throughout the intervention, it was proposed that the benches and pavement edges be prefabricated elements specifically designed for each location, thus creating resting areas or entry points to the park.

This element, which draws the perimeter of the park, to the west, transforms into a large arch composed of two large white concrete bases and, at the top, by large metal beams capped with white metal sheeting. This element thus defines the main entrance to the urban park. As this is the main facade for those entering the city, we found it essential to design a differentiating element that represents "the city's gate".

In order to reinforce sustainability and preserve the environment, several retention basins were proposed throughout the park to retain rainwater in order not to overload the city's stormwater network. This water will be absorbed by vegetation and/or evaporated, thus continuing its natural cycle.

The park's lighting is provided by embedded LED strips as well as Soneres Spider C columns, 3.5m high with two floodlights and 6m high with three floodlights. More than an Urban Park, it is a space 100% accessible to people with reduced mobility, 100% inclusive, providing opportunities for interaction and recreation as broadly as possible. It has various comfortable environments so that all families can enjoy this space. It reinforces the ecological structure of the city and creates a new centrality of the city, creating such a relevant impact that it enhances the city as a whole, giving it a new face, thus expressing the true value of its citizens.


By Alfredo Gonzalez

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